Original exhibitions & artworks
We develop original artworks, exhibitions and intellectual property, exploring how they can be presented and toured across different settings.
Explore originals ↗Art defines the experience. AI is our core technology direction, opening new creative possibilities.
Founded in 2015, GeeksArt creates immersive exhibitions, interactive artworks and digital spaces. Over a decade of original development and on-site practice connects artistic ideas, technical systems and complete exhibitions. Today, AI is our core technology direction for content creation and experience development.
Art and technical development shape GeeksArt.
We explore what makes people pause, participate and remember an artwork after they leave. Light, sound, moving images, code and space form our creative language.
A movement can change an image; an encounter can influence an artwork. Culture and science can become something experienced firsthand. Through our work, we seek new ways of perceiving, inviting audiences to form their own understanding and emotional connections.
Ongoing artistic exploration and technical experimentation help ideas become artworks, and bring those artworks to different cities and audiences.
Original exhibitions and commissioned experiences.
We develop original artworks, exhibitions and intellectual property, exploring how they can be presented and toured across different settings.
Explore originals ↗We collaborate with brands, cultural institutions and venue operators to translate themes, stories and site conditions into exhibitions, interactive installations and digital experiences.
Explore client services ↗Our capabilities, demonstrated through realised work.
Curatorial thinking, content, spatial experience and audience participation shape what an exhibition leaves behind. We develop these elements together, turning ideas into fully realised artworks and exhibitions.
Independently developed and operated, the exhibition debuted in Shenzhen in late 2018 before touring cities including Shanghai, Xi’an, Hangzhou and Qingdao.
Original Development · Curation · Content Creation · Exhibition OperationsView project ↗We integrate real-time imagery, interactive systems and installation development into our practice, allowing audience actions to influence the work. Technical choices respond to the content, the space and the experience.
Design and development of more than twenty interactive experiences, translating aerospace themes into hands-on exploration for the public.
Interactive Experience Design · Multimedia Exhibit DevelopmentView project ↗Digital content, sound, space and technical systems must work together. We connect content design, development, production and on-site implementation to realise creative intentions in physical venues.
Overall coordination of Hall 10 at the Bai’etan venue, multimedia technical support, and content design and production for exhibition chapters.
Hall Coordination · Content Design & Production · Multimedia Technical SupportView project ↗New technology opens new creative possibilities.
From real-time imagery and creative coding to interactive systems, technical development enables content to respond to audiences and evolve with time and place.
We use AI in research, concept development and visual experimentation, while continuing to explore connections between generative technology and real-time systems. New tools help us test ideas faster; artistic judgement, narrative and the audience experience determine how experiments become artworks.
Explore AI & creative technology ↗AI supports research and concept development, opening up associations and helping us compare creative directions faster.
Generative tools help explore visual languages and content prototypes. Creators evaluate, select and develop the results.
We continue to explore AI alongside real-time imagery and interactive systems, investigating how content can respond to its surroundings.
Since 2015. Always moving into the next chapter.
From 千核 GeeksArt to GeeksArt 极客艺术.
Qianhe Technology was founded to explore new media art and technology. The E2 workshop and Future Manufacturing exhibition followed that year.
From Starlight Flow and Flow to Plankton, the team explored real-time visuals, interactive installations and generative art.
The independently developed Expect the Unexpected debuted in Shenzhen in late 2018, then travelled to Shanghai, Xi’an and other cities, building experience in exhibition development, touring and operations.
Explore the project ↗Expect the Unexpected was presented in Hangzhou and Qingdao. E2 became GA New Media Art Workshop, continuing technical sharing and education while deepening university collaborations.
Explore the project ↗Development began on the immersive Onmyoji exhibition alongside collaboration with Bazaar Art. Qianhe Culture was established, strengthening the focus on exhibition planning, development and operations.
Onmyoji: Journey to the Unexplored opened in Shanghai, running into 2023. Bazaar Art’s Boundless Exploration was presented in Guangzhou and Changsha, connecting artistic content with physical experiences.
Explore the project ↗Hello Kitty Cosmos in Shanghai and Infinite China Aerospace in Beijing joined a growing portfolio, alongside Bazaar Art in Shanghai, A Mirage of Dunhuang and branded environments.
Explore the project ↗Infinite China Aerospace reached Shanghai and Onmyoji reached Beijing. Projects including The Future Touch at Guangdong Museum of Art and the First Emperor archaeological exhibition extended the practice into further cultural settings.
Explore the project ↗Projects including Hello Kitty Cosmos in Beijing, the China Lunar Exploration 20 Years exhibition, the Greater Bay Area Aerospace Science Education Base and FUJIFILM immersive space broadened the range of exhibition and digital experience settings.
Explore the project ↗The brand changed from 千核 GeeksArt to GeeksArt 极客艺术, bringing its Chinese and English names into closer alignment. Projects that year included the China (Beijing) Aerospace Science Center, The Infinite Horizon and Hello Kitty Cosmos in Shenzhen.
Explore the project ↗Building on over a decade of original content, exhibition planning and real-time interactive development, AI is our core technology direction for connecting generative content with live experiences and creating work audiences remember.
Planning, design and development bring projects to life.
Briefing, research, concepts, spatial planning, visitor journeys, experience design and operational projections.
Spatial and art design, film, interaction, wayfinding and technical systems.
Graphics, animation, visual effects, audio, software, models and installations.
Construction, finishes, cabling, equipment installation and quality control.
Video, audio, lighting, interaction and central control systems.
Training, maintenance, technical support, ticketing, events and data.